CV
Simon Le Gouill
Experienced Product Designer
An experienced Product Designer (4 years) with dual expertise in UX/UI design and product ownership, I work from understanding the need through to production on SaaS products and business platforms, balancing user experience, business goals and technical constraints.
Experience
- Discovery and framing: turning a client need into a product scope, personas, information architecture and user journeys.
- UX/UI design: designing and improving features for SaaS products, translating user and business needs into intuitive interfaces, producing wireframes, high-fidelity mockups and interactive prototypes in Figma, designing reusable components, iterating on user feedback.
- Product ownership: defining and arbitrating features, designing user profiles, roles and permissions, prioritizing with stakeholders and writing product documentation.
- Product & engineering collaboration: working day to day with a solution architect and two full stack developers, technical feasibility trade-offs, follow-up and acceptance testing of development through to production.
- Designing under constraints: designing simple, coherent experiences that reconcile user needs, business stakes, institutional requirements, technical and budget constraints and the regulatory framework.
- Artificial intelligence: using AI to explore several design directions, speed up screen production, prototype features and write product documentation. Using Claude Code to ship feature changes deployed to production.
- Redesign of the user interface (UI) and simplification of the user experience (UX).
- User interviews to identify needs and steer product decisions.
- Contributing to backlog prioritization and feature definition, working directly with the founders.
- Close collaboration with the developers on implementing and shipping new features.
- User support and content design for the help center, to make users autonomous and lighten the team's workload.
- Brief: design the mobile interface for InstantMeal, an iOS app for ordering personalized meals in cubes, dispensed by vending machines around the city.
- Analysis of the brief, the personas and the usage constraints.
- User journey design, wireframes, art direction and high-fidelity screen design.
- Result: selected among the 15 finalists out of more than 70 entrants.
- UX/UI redesign of a VR science outreach game: field research (shadowing), identifying friction points, prioritizing improvements and steering development with the technical vendor.
- Service design for the HR department: improving the onboarding journey of new staff, with 8 semi-structured interviews, workshops, a UX audit and a redesign of the materials (FR/EN welcome booklet).
- Information design within the French State Design System (DSFR): redesign of the internal display screen, briefing sheets for the CEO and simplification of administrative documents.
- Art direction and rebranding of the InScience science culture festival, overseeing production of the event trailer with an external motion design agency.
- Design advocacy: introducing design thinking internally to staff, challenging established practices.
- Framing the request and what was at stake in the subject, to define the editorial angle and the reading experience.
- Art direction and design of an interactive narrative (scrollytelling) built to carry the subject.
- High-fidelity desktop and mobile mockups (Figma).
- Presenting the project and aligning with the newsroom's digital editorial lead.
- Design & development of the PILOT brand identity on the European market: contributing to the graphic standards and guidelines that keep the brand visually consistent.
- UX/UI design: partial redesign of the intranet to smooth the sharing of brand assets & source files with the European subsidiaries.
- Web brand content creation: packshots, lifestyle photography, video tutorials, web banners and e-commerce visuals.
- Close collaboration with the marketing teams, the printers and the company's various departments, working around the specific constraints of each.
Skills
Design
Design thinking, UX/UI design, user research, interviews, user journeys, high-fidelity prototyping, MVP, POC, digital accessibility.
Product
Product ownership, product strategy, framing, agile project management, Kanban, writing user stories, feature prioritization, backlog management, discovery, delivery.
Tools
Figma, FigJam, Miro, Notion, Claude Code, Lovable, Visual Studio Code, artificial intelligence, Gemini, ChatGPT, Adobe Suite, Gleap, pen and paper.
Soft skills
Collaborative mindset, curiosity, creativity, pragmatism, clear and effective communication.